I am interested in creating playful, yet meaningful art, as well as how my childhood self and adult self have a dialogue between two seemingly different, yet inseperable lives. My implements are childhood nostalgia and video game and pop culture, used as a means of escapism to deal with adult anxieties and cynicism in a personal and socio-political arena.


The escapist experience is life in itself. Digital environments and plastic novelty are objects that I identify with. The virtual experience feels as real as any memory. My vision is to create an adventure that is fantastic and inspires a youthful thirst in an arduous and consumed world.